Medic (Team Fortress 2)

What he lacks in compassion for the sick, respect for human dignity, and any sort of verifiable formal training in medicine, the Medic more than makes up for with a bottomless supply of giant needles and a trembling enthusiasm for plunging them into exposed flesh. Raised in Stuttgart, Germany during an era when the Hippocratic oath had been downgraded to an optional Hippocratic suggestion, the Medic considers healing a generally unintended side effect of satisfying his own morbid curiosity

(he can only choose one gun out of every three [except ubercharge])

Abilities:

Syringe Gun: fires many empty syringes at foes

Crusaders bow: fires large syringes that heal allies of shoot at them

Overdose: weaker than the syringe gun, charges uber charge faster

Medi gun: gun that fires a healing beam at allies

quick fix: gun that fires a healing beam at allies, but with more health per second, he moves as fast as whoever he heals, and the ubercharge charges quicker

vaccinator: gun that fires a healing beam at allies, makes target healed ally immune to a target attack, like bullets and explosives, carries four ubercharges, while ubered, the damage resistance is stronger.

bonesaw: rusty bone saw

vita-saw: giant syringe that harvests organs of all enemies he hits, this lets him keep some ubercharge after death, medic has less life

Amputator: saw that gives medic a healing factor, and can play the saw, healing all nearby allies

Ubercharge: medic gains an ubercharge by healing allies, durin activation, medic and whoever he is healing become resistant to crowd control effects and take reduced damage

Strategy

Where does he fit